
— in other words, looks like a grotesque gauntlet of Kai's Power Tools! Hehe. I wonder how Tactile Ink will be able to simulate more subtle effects, because from this page, it actually feels to me like they went all mid-90s-style hyperexaggerated with the bump mapping, lighting, beveling, etc. It's lovely we have a community here to discuss things. Remember tho, a YUGE strength of Filter Forge is that it has such an emphasis on user-created content, which can come up with more excellence from diverse creative minds than any one company could hope to achieve (especially considering they must focus on bettering their product).


On this page, they laud DarkTree as having been used to make DOOM III's textures, for example. I had a look at DarkTree awhile back one thing I learned from their website I'd like to see here, is a list of notable creations where Filter Forge has been used.
